
Overall Efficacy
Core Belief: Core:Tx’s effectiveness is it’s ability to engage and facilitate therapeutic benefit in a game-like environment. This game-like environment engages and motivates the patient. At the same time, a patient’s skills are developed and reinforced on an automatic level.
Supporting Research: “The patients exhibited increases in practice volume and attention span during training with the game-based tool. In addition, they demonstrated substantial improvements in dynamic balance control. These observations indicate that a video game-based exercise approach can have a substantial positive effect by improving dynamic short-sitting balance” (Betker AL, Desai A, Nett C, Kapadia N, Szturn T, 20071)
Core Belief: The patient’s active participation will improve his or her scores and thus performance.
Supporting Research: “Equally important to the dose of practice is the need for ‘active participation’ regardless of how the practice and use is promoted.” “Active participation is fundamental to skill acquisition” (Winstein C, Wing AM, Whitall J2)











